![]() It's time, once again, for 'What Would You Do?', with your host, Slimsch! Remember to comment saying what you think, and let us know what you would do were you in that position, whether it be in Discord, the Facebook comments, or the comments on here! Of course, you'll no doubt wish to check out the relevant videos in order to see whether your chosen course of action was taken. For your own posterity, the stream the still is taken from, as well as the time-stamp it is taken from, are provided (just don't be that guy and post what happens in the comments, obviously). Happy arguing! Game 1: Egman (Priest) vs. SmileyKris (Druid)Relevant Information:
Taken from Friday Night Fights: 48:36 (https://www.twitch.tv/videos/227441508?t=48m36s)
4 Comments
Altenberg
2/11/2018 09:12:04 pm
Aggro Druid is in a tough spot from the start against Big Priest. You can tie yourself into knots trying to play around every possible board clear. At some point you have to put your threats on the board and make them answer them. I would play the second fledgling, the Dire Mole and coin out the Mark. You're hitting the Priest for at least 8 damage, possibly 12 if you get Windfury. That sets up a minimum of 24 damage the following turn with Savage Roar. And if they DO clear the board, you can reload with Living Mana. If the Priest has back-to-back board clears, you're not winning anyway.
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BitBeaker
2/11/2018 09:40:22 pm
24 assumes the Mole lives and you float 2 mana. If the mole lives you can play Power of the Wild as well which makes your minimum damage output 28. (Mole 5, Bird 7, Crab 7, Bird 7, Malf 2)
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BitBeaker
2/11/2018 09:31:25 pm
Your opponent didn't play Barnes so you're already in a decent spot. We can assume if the Priest doesn't have a clear then he will probably heal for 2 so we need to be able to throw at least 30 to the face before we get cleared out. In order to ensure we have enough damage on board in the instance that we miss on rolling windfury with our Fledglings then we need to have the Dire Mole in play as well. Coin puts us at 5 mana so we will use it and play Fledgling, Dire Mole, Mark of the Lotus. The only minion in trouble would be the Mole as our other minions will be sitting at 4 attack and Dragonfire Potion isn't available to our opponent next turn. We swing for minimum of 8 this turn (12 with windfury). The following turn we can swing for a minimum of 23 assuming the Priest can deal with the Mole (Savage Roar/ Power of the Wild). This is enough to win if our opponent heals to 22. If the Priest was able to heal to 30 with Greater Healing Potion and clear the mole then we need to roll windfury on BOTH birds to win on the spot. This is the quickest path to lethal in order to avoid the absurd late game presented by Big Priest.
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Jaxox
2/12/2018 10:18:18 am
I wanted to add to this conversation, but everyone already said my answers. Big Priest has too many clears to sit around and wait as the Token Druid. With dragonfire and scream on the horizon, you have to try to get the damage in before it's too late. I support the Mole, Fledgeling, Coin Mark plan.
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